"Beat-Your-Rival" Routing Games
نویسندگان
چکیده
In the traditional setting of routing games, the standard assumption is that selfish agents are unconcerned with the performance of their competitors in the network. We propose an extension to this setting by modeling agents to consider a combination of their own performance as well as that of their rivals. Per agent, we parameterize this trade-off, thereby allowing agents to be partially selfish and partially malicious. We consider two types of routing games based on the structure of the agents’ performance objectives, namely bottleneck routing games and additive routing games. For bottleneck routing games, the performance of an agent is determined by its worst-case link performance, and for additive routing games, performance is determined by the sum of its link performances. For the bottleneck routing scenario we establish the existence of a Nash equilibrium and show that the Price of Stability is equal to 1. We also prove that the Price of Anarchy is unbounded. For additive routing games, we focus on the fundamental load balancing game of routing over parallel links. For an interesting class of agents, we prove the existence of a Nash equilibrium. Specifically, we establish that a special case of the Wardrop equilibrium is likewise a Nash equilibrium. Moreover, when the system consists of two agents, this Nash equilibrium is unique, and for the general case of N agents, we present an example of its non-uniqueness.
منابع مشابه
Forget about the ‘correspondence theory of truth’
The topic of truth is standardly presented as a contest between several rival theories of truth: the correspondence theory, the redundancy theory, the coherence theory, and perhaps also the pragmatic and epistemic theories. The correspondence theory is supposed to be the leading contender, the one to beat. It says that truth is correspondence to fact. Four-fifths of this picture is right. The r...
متن کاملHow to Play Out of Equilibrium: Beating the Average (First Draft)∗
We propose a new concept for how to make choices in games without assuming an equilibrium. To beat the average means to obtain a higher payoff against the others than the others obtain amongst themselves, for any way in which the game might be played. Only Nash equilibrium strategies can beat the average. Beating the average is possible in many symmetric games, including Cournot competition wit...
متن کاملA Note on Cooperative Strategies in Gladiators' Games
Gladiatorial combat was in reality a lot less lethal than it is depicted in the cinema. This short paper highlights how cooperative strategies could have prevailed in the arenas, which is generally what happened during the Games. Cooperation in the arena corresponded to a situation of the professionalization of gladiators, who been trained in gladiatorial schools. This case provides an analogy ...
متن کاملNetwork Load Games
We study network load games, a class of routing games in networks which generalize selfish routing games on networks consisting of parallel links. In these games, each user aims to route some traffic from a source to a destination so that the maximum load she experiences in the links of the network she occupies is minimum given the routing decisions of other users. We present results related to...
متن کاملMake your enemies your allies.
Rivalries in the workplace can be destructive to both personal career growth and group success. Many attempts to reverse rivalries fail because of the complex way emotion and reason operate in the building of trust. Using a method called the 3Rs, an effective leader can turn a rival into a collaborator, setting the stage for a healthy work life while driving fresh thinking within an organizatio...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2015